Marius Grigore Product Designer

I design complex B2B SaaS products end-to-end from research and problem framing to shipped features and measurable product improvements.

Companies I worked for

People I worked with

Tayfun Bilsel

Founder & CEO at Clinked.com

"I had the pleasure of working with Marius on the UX and Ul design of our product, and he brings a rare combination of precision, and user-centric thinking to everything he does. Marius has a strong ability to translate complex requirements into intuitive experiences. His attention to detail, from interaction flows to visual consistency, consistently elevated the quality of our product. What stood out most was his collaborative approach, paired with a data-driven mindset and genuine user centricity. He didn’t rely on assumptions, he leveraged insights to guide decisions and consistently championed the user experience."

Paul Fawcett

Director of Communications at Marketing
at One Housing

Director of Communications & Marketing @ One Housing

"I had the pleasure of recruiting and managing Marius as our designer at One Housing. I really enjoyed working with Marius and we've stayed in touch socially ever since. He's a talented designer - very thoughtful and with creative flair and a great eye for detail. He's really well grounded in design theory and brings curiosity to his work which enriches everything that he does. I would highly recommend him professionally and personally."

Skills

Business requirements

  • Stakeholder interviews to extract goals, constraints, success criteria

  • Translating business logic into user-facing design decisions

  • Documenting assumptions and flagging conflicts early

Research & Testing

  • User interviews, contextual inquiry

  • Usability testing — moderated and unmoderated

  • Surveys and quantitative signals (analytics, funnels, SUS)

  • Research synthesis and pattern identification

Mapping experiences & services

  • User / customer journey maps

  • Service blueprints

  • Experience and empathy maps

  • Current-state vs future-state mapping

Synthesis & Problem Definition

  • Affinity mapping, insight clustering

  • Problem statements and How Might We reframing

  • Assumptions mapping

  • Design briefs and research-to-brief handover

Collaborative workshops

  • Discovery and framing workshops

  • Ideation and concept generation

  • Design critiques and feedback

  • Alignment sessions with product, engineering, and stakeholders

Sketching & Prototyping

  • Rapid sketching and whiteboard ideation

  • Low-fidelity wireframes for flow validation

  • Interactive Figma prototypes for testing and stakeholder alignment

  • Prototype scoping — knowing what to include and what to leave out

IxD, IA, UI

  • Interaction design — states, flows, feedback, error handling

  • Information architecture — structure, navigation, mental models

  • Visual design — hierarchy, typography, colour, spacing

  • Responsive and component-level design decisions

Design systems & Accessibility

  • Component design with variants and states in Figma

  • Design tokens — primitive and semantic

  • WCAG 2.1 AA comply — contrast, keyboard navigation, focus states

  • Documentation & usage guidelines for design and engineering

Delivery

  • Handover specs with states, tokens, and interaction annotations

  • Developer walkthroughs before build starts

  • Implementation QA — not pixel policing, functional accuracy

  • Iterative refinement based on build constraints and feedback

Synthesis & Problem Definition

  • Affinity mapping, insight clustering

  • Problem statements and How Might We reframing

  • Assumptions mapping

  • Design briefs and research-to-brief handover

Collaborative workshops

  • Discovery and framing workshops

  • Ideation and concept generation

  • Design critiques and feedback

  • Alignment sessions with product, engineering, and stakeholders

Sketching & Prototyping

  • Rapid sketching and whiteboard ideation

  • Low-fidelity wireframes for flow validation

  • Interactive Figma prototypes for testing and stakeholder alignment

  • Prototype scoping — knowing what to include and what to leave out

IxD, IA, UI

  • Interaction design — states, flows, feedback, error handling

  • Information architecture — structure, navigation, mental models

  • Visual design — hierarchy, typography, colour, spacing

  • Responsive and component-level design decisions

Design systems & Accessibility

  • Component design with variants and states in Figma

  • Design tokens — primitive and semantic

  • WCAG 2.1 AA comply — contrast, keyboard navigation, focus states

  • Documentation & usage guidelines for design and engineering

Delivery

  • Handover specs with states, tokens, and interaction annotations

  • Developer walkthroughs before build starts

  • Implementation review

  • Iterative refinement based on build constraints and feedback

Tools

Using

  • Figma -> Auto-layout, Variables, Components, Design Tokens

  • Lookback & Dovetail (qualitative), Maze & Mixpanel (quantitative)

  • Framer, Webflow

  • Notion, Miro

Currently learning

  • How to speed up design delivery using Figma MCP + Claude

  • Storybook

Next

  • HTML+CSS

  • React

  • Github

  • Proper UX Research with AI

My bookshelf

Cognitive neuroscience

  • A thousand brains

  • Who's in charge? Free will and the science of the brain

  • The Master and His Emissary

Systems & Society

  • Seeing like a state

  • The Dawn of Everything

  • Work: A History of How We Spend
    Our Time

  • Nexus

Health & Mind

  • Why we sleep

  • Outlive

  • On Dialogue

  • Thought as a System

Let's build

I am currently open to Product Designer roles (B2B SaaS, remote or hybrid, permanent or contract). Let’s build products that respect users, reduce friction, and create real value — for people and organizations.

© 2026 Marius Grigore