Product
A user-centred design alternative to apps in the pet tracker market.
Role
Apprenticeship project with two mentors: a UX Research veteran and a UX Design tutor.
Challenges
In 2020, the UX bootcamp market fails to teach the basics of UX (e.g. Research).
Key activities
User Research, real model of technology [GPS], empathy and journey mapping, flow diagrams of key user pain points, low + mid + high fidelity prototypes, usability testing
Achievements
Determined the minimal changes needed to significantly improve user experience for pet trackers.